First FIFA 13 details



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FIFA 13′s main producer David Rutter shared some of the first details of the title during a recent London showcase, revealing that the game will have five major improvements over its precursors.


 You can find them listed below:

 First Touch Control

One of the first things to do for FIFA 13 was to implement a more realistic ball control. Now it will be more difficult to control a receiving ball with your player. It all depends on the strength, the speed, the ball height and the technical skills of your player to wrestle control of the ball and dribble it.
Player Impact
Another feature that got improved is the player impact engine. There will be no more unrealistic animations in the players challenges. The engine has been optimized and new a set of impact values ​​has been added at the hip and the upper body area.
Complete Dribble
In FIFA 12 you could dribble just by changing direction; in FIFA 13 this won’t be possible any more.
Tactical Free-Kicks
A whole new free-kick system has been developed. Up to three players can now gather around the ball and make fun of the opponent’s defense and goalie. You can now feint a direct shot and adjust it to a player who comes off the wall. Also the defense set pieces have been improved to go with the new free kick system. For example, you can make a defensive team with more players into the wall and send out a single man to block the ball.
Attacking AI
The offensive Artificial Intelligence has been overhauled. The CPU-controlled players have better running routes and better guessing options as to where you’ll pass the ball. Also the strikers are smarter and move with the offside line of your defenders, waiting to receive the ball and run with it towards your goal post.
The first screenshots of the title can be seen here .

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